Archive for the ‘Game Design’ Category

Building an Interactive Portfolio

As a student at the 127th AES Convention attending the game audio track lectures, I found the best advice was given by Richard Stevens from Leeds Metropolitan University.

“If you don’t have some sort of game or interactive project in your portfolio, you’re just not trying hard enough.”

This makes perfect sense, and I don’t see why more people don’t do this. It’s all fine and dandy to have your Flash mp3 playlist of your demo reel on your site—potential game developers looking for an audio guy want to know if your music and sound design work is any good with a quick listen. But, how do they know you really know how to make this stuff sound good in an interactive setting?

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Choosing the Technology

This would be a pretty lame blog about game audio and game design if I never actually made any games. So today, I decided to start sketching out the structure of a game I’d like to create as a portfolio piece. Before I did anything else I thought, “What do I want to get out of making this game?”. Since I’m not designing to make money, I figured I might as well set some technical and creative goals and analyze the tools available to me for making this game.

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