Posts Tagged ‘game audio’
Building an Interactive Portfolio
Posted by Michael Bartnett in Game Design, Music, Sound Design on January 19th, 2010
“If you don’t have some sort of game or interactive project in your portfolio, you’re just not trying hard enough.”
Choosing the Technology
Posted by Michael Bartnett in Game Design, Project Updates on November 1st, 2009
This would be a pretty lame blog about game audio and game design if I never actually made any games. So today, I decided to start sketching out the structure of a game I’d like to create as a portfolio piece. Before I did anything else I thought, “What do I want to get out of making this game?”. Since I’m not designing to make money, I figured I might as well set some technical and creative goals and analyze the tools available to me for making this game.
First Post – General Update
Posted by Michael Bartnett in News, Project Updates on October 30th, 2009
This is officially the first post on my blog. Never mind the fact that it’s still using a generic theme template. It will look cooler later–gotta focus on the content! Anyway, the purpose of this blog will be to write about music and sound design for games and projects I’m working on, as well as general pondering about music, sound, and game design. So to begin, I’d like to share with you what I’ve been working on in general. Read the rest of this entry »